The Arcade · 1988 shareware
Dungeons of the Necromancer's Domain
Five dungeons, a keypad, and the next level down — a 30-day pass opens the cabinet.
- Keypad crawl
- Five dungeons
- Torch and spell
- Arcade pass
The characters you create may contain a tiny bit of yourself.
In this game
A 30-day pass to The Arcade — a cabinet of playable titles. You buy access to the collection, not the games themselves.
About this cabinet In the cabinet
R.O. Software's 1988 DOS build is a late, polished child of the 1970s mainframe game simply called DND. You roll a Fighter, Magician, or Cleric the way a tabletop referee would — stats first, then a name — and walk into one of five hand-drawn labyrinths (Ancalagon, Dorthon, Galurung, and their kin). The map is not random. The walls are box-drawing characters. Combat is turn-based.
The tone is User Supported Software, copyright 1984–1988: copy it, play it, mail the authors if it stuck. The in-game line still holds — the character you make may contain a tiny bit of yourself. Go one level deeper than you meant to. Then press H if you forget how you got there.
How to play
| Keypad (Num Lock on) | Move in eight directions. This is the original layout. |
|---|---|
| W A S D | Move north, west, south, east if you have no keypad. |
| H | Help — commands, spells, and what the symbols mean. |
| Q | Leave the dungeon (progress in this session stays in the browser). |
| Ctrl+F12 / Ctrl+F11 | Speed the emulator up or slow it down. |