The Arcade · 1992 shareware
Jill of the Jungle
Episode one — a blade, a ruin, and a jump that still feels fair.
- Platformer
- Jungle ruins
- Throwing blade
- Arcade pass
Shareware was how you met Jill. The rest you ordered.
In this game
A 30-day pass to The Arcade — a cabinet of playable titles. You buy access to the collection, not the games themselves.
About this cabinet In the cabinet
1992, Epic MegaGames. Tim Sweeney wanted a Nintendo-style platformer with a woman in the lead and hired artists because he could not draw. Jill of the Jungle is episode one of three — the shareware door. You run a map of jungle ruins, throw a dagger that comes back, and in later rooms can become a frog, a bird, or a fish when the level asks for it.
The jump is the point: it is fairer than most shareware clones of the year. Knives that miss low enemies need to be thrown while you fall so the return path dips. Finish a level and you are sent back to the map. Shareware was how you met Jill. The rest you ordered.
How to play
| ← → | Run. |
|---|---|
| ↑ / ↓ | Look up or down. |
| Shift | Jump. |
| Alt | Throw the current weapon (dagger first; it returns). |
| S / R | Save and restore. |
| Q | Quit. |
| T | Turtle mode — slow the game if the emulator is too fast. |