A first-person candy-colored stone corridor with jewels on the floor and a grinning goblin

The Arcade · 1988 shareware

Moraff's Revenge

A first-person dungeon in Saturday-morning colors — go down, get rich, get out.

  • First person
  • Shareware crawl
  • Deep levels
  • Arcade pass

The shareware disk always promised just one more level.

In this game

A 30-day pass to The Arcade — a cabinet of playable titles. You buy access to the collection, not the games themselves.

← Back to The Arcade

Insert coin · cabinet pass · not a purchase of the title

About this cabinet In the cabinet

Steve Moraff shipped this in 1988 as Moraffware shareware: a fighter or a wizard, a town on the surface, and about seventy levels of loud CGA/EGA dungeon underneath. BEGIN.EXE is the front desk — create a character, visit shops and the inn, then climb down. The main view is a filling map plus four tiny first-person panels (ahead, left, right, behind). It is not Wolf3D. You step north, south, east, or west.

The unregistered disk is the one people actually passed around. Go down, get rich, get out, and do not trust a corridor just because it is magenta.

How to play

Arrow keysStep north, south, east, or west (not tank-turn).
On-screen listFight, cast, and the rest of the commands sit in the panel — match those letters.
Ctrl+XSkip the long title wait on the opening screen.
BEGIN.EXETown and character desk. The dungeon is everything after.